Children’s folk games of Kerala: categorization and analysis (BLAC004)


Children’s folk games of Kerala: categorization and analysis

Dr. Edward Edezhath (Edward.edezhath@gmail.com)

Abstract

The present study lists 120 folk games of Kerala and categorizes them on different aspects. The games are analysed basing on their gender specificity, the place of activity, nature of participation, usage of play accessories. Further they are classified according to the four-fold division of games that Caillois proposes. Major educative and skill equipping benefits of these games are also examined under this study.

Introduction

Where there are children there is always some kind of play. While today’s kids limit themselves to more sophisticated types of games, those of a bygone era played more localised simple games we often refer to as folk games. A major share of the folk games of most of the cultures including that of Kerala has disappeared. This study lists a good number of those games and attempts a detailed analysis of those.

Firstly, what are these ‘Folk Games’? Simply put, these are the games of the soil played by the children of a specific place. They are quite different from the sophisticated and organised institutionalized games that often requires special gadgets.

An important characteristic of folk games is the manner in which they are transmitted and handed down. How do children come to learn these games? Mostly there is no formal training process, but children themselves train other children to play these games, including their rules and other stipulations. These games are handed down from generation to generation, mostly by children themselves. This informal transmission makes these games well rooted in the local culture, making it truly part of the heritage of that social group. One direct consequence of this learning process is that mostly all these games will have a number of versions, sometimes even in a single locality.

“Those traditional games passed along informally from one group to another,” remarks Martha Hartzog (2010) presenting a range of folk games from different communities of Texas, USA. And what function did they fulfil in society? They amused, instructed and inspired. These games handed on to the younger generation the values and beliefs that the previous generations had. “Games help small minds and imaginations mature, providing children with a chance to act out roles, make choices, and experience the thrill of winning and the disappointment of losing”. In brief, folk games were one of the most effective ways in which the younger generation in any community was kept enjoyably involved, and furthermore they turned out to be the best formative path to impart to children a variety of psychological and social skills, preparing them to be healthy and happy future citizens.

The specific focus of the present study has been to collect and examine different folk games prevalent in Kerala, most of which have disappeared or gradually disappearing. The anticipated outcome of the study is, while keeping the memory alive, assist in a revival and, if possible, adaptation of some of those games to today’s circumstances.

Methodology

A comprehensive list of the folk games of Kerala was prepared through a review of existing folk game collections, and by undertaking a survey and interviews of game enthusiasts. For this, two survey forms, namely, Response Sheet 1 & 2 were used. (see Annexure 1 & 2). Based on the data collected, detailed game descriptions of 120 games were prepared along with categorisation tags for each game such as, i) the name of the game, ii) if it is gender specific, iii) age of the players, iv) played in-house or open air, v) participation, if individually or in teams, vi) play materials used, and vii) the benefits of that game. As a next step, the listed games were categorised along the above lines and further classified as per the four-fold division of games proposed by Roger Caillois (1958). Finally, educative and skill equipping benefits of the games were listed and arranged as per their prominence among these games. The summery of findings is presented in the following “Listing of Kerala Folk games: Classification & Analysis”.


 

Findings

Listing of Kerala Folk Games: Classification & Analysis

Columns >> 5 Classification > C – Competition, S - Simulation, L - Chance, V - vertigo  

6 If Gender specific > M, F, MF;               7. Played inside or Outside: H - Inside, O - Outside, HO - Either

8. Participation > I - Individually, T - Team, IT - Either, G – Guided;      9. If play materials used: Y – yes, N - no

10. Benefits > A. Inner freedom; B. Physically active; C. Alertness; D. Observation; E. Team spirit; F. Dexterity; G. Suppleness; H. Competitive; J. Agility; K. Memory; L. Analytical; M. Endurance; N. Fluency; P. Creativity

1

2

3

4

5

6

7

8

9

10

 

English

Mal name in Eng

Malyalam

Cl

Gen

HO

Part

Mat

Bene

1

Climbing banana trunk

Vazhappindi kayattam

വാഴപ്പിണ്ടി കയറ്റം

C

M

O

I

Y

BGM

2

Hide and seek

Olichukali

ഒളിച്ചുകളി

C

MF

O

IT

N

CD

3

Pillow fight

Thalayanayadi

തലയണയടി

C

MF

O

I

Y

BG

4

Squirrel’s nest

Annan Pottil

അണ്ണാൻ പോട്ടിൽ

C

MF

O

T

N

DJ

5

Dog and Cheetah

Nayayum puliyum

നായയും പുലിയും

C

MF

HO

I

Y

CL

6

Thaaram Kali

Thaaram Kali

 താരം കളി

L

MF

HO

I

Y

AD

7

Tiger and cow

Payyum puliyum

പയ്യും പുലിയും

C

MF

HO

T

Y

BE

8

Spinning the top

Pambarakkali

പമ്പരകളി

C

MF

HO

I

Y

AF

9

Theppikkali

Theppikkali

തെപ്പിക്കളി

C

MF

HO

I

Y

CD

10

Chatti Kali - Attiyeru

Chatti Kali – Attiyeru

ചട്ടിക്കളി/ അട്ടിയേറ്

C

MF

O

T

Y

BDJ

11

Traditional ball game

Nadan panthukali

നാടൻ പന്തുകളി

C

MF

O

T

Y

BEG

12

Am-edible game

Am thinnal kali

 ആം തിന്നൽ കളി

C

MF

HO

I

N

CE

13

Drawing a moustache

Meesha vrachu kali

മീശവരച്ചു കളി

C

MF

HO

I

Y

DK

14

Bird game

Pakshiparakkal kali

പക്ഷിപറക്കൽ കളി

C

MF

HO

I

N

CE

15

Stick throwing

Koleru kali – vadimuri

കോലേറുകളി / വടിമുറി

C

MF

O

I

Y

BG

16

Ball in the hole

Kuzhippanthukali

കുഴിപ്പന്തുകളി

C

MF

O

I

Y

FJ

17

Choo and touch

Choo Kali

ചൂകളി

C

MF

O

I

Y

B

18

Stick game

Iirkil Kali

ഈർക്കിൽ കളി

C

MF

HO

I

Y

CDF

19

Spinning threads

Charadu Pinnikkali

ചരടുപിന്നി കളി

V

MF

O

I

Y

A

20

Frog Jump

Thavalachattam

തവളച്ചാട്ടം

C

MF

O

I

N

BH

21

Shooting pebbles

Chottikkali

ചൊട്ടികളി

C

MF

HO

I

Y

FH

22

Ball bouncing

Panthadichukali

പന്തടിച്ചുകളി

C

MF

O

I

Y

CF

23

Areca nut game

Chembazhukka kali

ചെമ്പഴുക്കാകളി

C

MF

HO

I

Y

AD

24

Water splashing

Vellam therupichu kali

വെള്ളം തെറിപ്പിച്ചു കളി

C

MF

O

I

N

AH

25

Running in water

Vellathil ottam

വെള്ളത്തിൽ ഓട്ടം

C

MF

O

I

N

BG

26

Dipping game

Mungikkali

മുങ്ങിക്കളി

C

MF

O

I

N

HM

27

Swim underwater

Mungankuzhi kali

മുങ്ങാങ്കുഴി കളി

C

MF

O

I

N

BG

28

Athala Puthala

Athala Puthala

അത്തളപുത്തള

L

MF

O

I

N

AE

29

Hop and touch

Njondikkali

ഞോണ്ടികളി

C

MF

O

T

N

BG

30

Grab the stick

Punjakkali

പുഞ്ചകളി

C

MF

O

T

N

DB

31

Cherakkapinjukali

Cherakkapinjukali

ചെരക്കാപിഞ്ചുകളി

S

MF

O

I

N

AE

32

King game

Rajaav kali

രാജാവ് കളി

C

MF

O

T

Y

EG

33

Throw the stick

Vadithondikkali

വടിതോണ്ടികളി

C

MF

O

T

Y

BDJK

34

Police and thief

Kallanum polisum

കള്ളനും  പോലീസും

C

MF

O

T

Y

AD

35

Fort game

Kottakali

കോട്ടകളി

C

MF

O

T

N

BDEJ

36

Pull in the circle

Aattakkalam kali

ആട്ടക്കളം കളി

C

MF

O

T

N

BEG

37

Statue game

Chirikkatha pava, Statue

ചിരിക്കാത്തപാവ

S

MF

H

T

N

MP

38

Sprig behind you

Pachilakali, Thooppukali

പച്ചിലകളി/ തൂപ്പുകളി

C

MF

HO

I

Y

BCJ

39

Dancing the dragonfly

Thumbi thullal

തുമ്പിതുള്ളൽ

V

F

H

I

Y

AE

40

Thappanippattu

Thappanippattu

തപ്പാനിപ്പാട്ട്

V

MF

H

G

N

AE

41

Dice Game

Pakida Kali

പകിടകളി

C

MF

H

I

Y

AE

42

Kavidikali

Kavidikali

കവിടികളി

C

MF

O

T

N

BG

43

War Game

Padakali

പകിടകളി

C

MF

O

T

Y

BG

44

Kakkukali

Kakkukali

കക്കുകളി

C

MF

O

I

Y

BE

45

Counting game

Ennal kali

എണ്ണൽ കളി

L

MF

HO

I

N

AE

46

Kuttium Kolum

Kuttium Kolum

കുട്ടിയും കോലും

C

MF

O

T

Y

BDG

47

Blow out the leaf

Ilayoothikkali

ഇലയൂതിക്കളി

C

MF

O

I

N

AB

48

Karakali

Karakali

കാരകളി

C

M

O

T

Y

BCD

49

Bindi for the beauty

Sundarikku Pottukuthal

സുന്ദരിക്കു പൊട്ടുകുത്തൽ

C

MF

H

T

Y

AB

50

Ganjippu

Ganjippu

ഗഞ്ചിപ്പ്

C

MF

HO

I

Y

CD

51

Pallamkuzhi

Pallamkuzhi

പല്ലാംകുഴി

C

F

HO

IT

Y

FK

52

Sweet picking

Mittayi perukal

മഠായി പെറുക്കൽ

C

MF

H

I

Y

FH

53

Bhara

Bhara

ഭാര

C

F

H

I

Y

AH

54

Chathurangam

Chathurangam

ചതുരംഗം

C

MF

HO

IT

Y

CKL

55

Kakkapeelikkali

Kakkapeelikkali

കാക്കാപ്പീലികളി

C

MF

O

T

N

BG

56

Kothankallukali

Kothan kallukali

 കൊത്തൻ കല്ലുകളി

C

MF

O

I

Y

AC

57

Pot breaking

Kalam pottikkal

കലം പൊട്ടിക്കൽ

C

MF

O

I

Y

AD

58

Swing ride

Oonjalattam

ഊഞ്ഞാലാട്ടം

V

MF

O

I

Y

A

59

Snake and ladder

Paampum Koniyum

പാമ്പും കോണിയും

C

MF

H

I

Y

AD

60

Kallusodi

Kallusodi

കല്ലുസോഡി

C

MF

O

IT

Y

BJ

61

Kilithattukali

Kilithattukali

കിളിത്തട്ടുകളി

C

MF

O

T

N

AD

62

Ammanakkali

Ammanakkali

അമ്മാനക്കളി

C

MF

O

I

Y

ACD

63

Achukali

Achukali

അച്ചുകളി

C

M

O

T

N

BD

64

Orange peel game

Orange tholi njekkal

ഓറഞ്ചു തൊലി ഞെക്കൽ

C

MF

H

I

Y

AJ

65

Kite flying

Pattam parathal

പട്ടം പറത്തൽ

C

M

O

I

Y

FH

66

Urumbu kali

katturumpinu kathukuthi

കട്ടുറുമ്പിനു കാതുകുത്തി

V

MF

HO

I

N

AE

67

Urikali

Urikali

ഉറികളി

V

MF

O

I

Y

A

68

Blow into the eye

Kannuchimmikkali

കണ്ണുചിമ്മിക്കളി

C

MF

HO

I

N

ACM

69

Onnamthallippati

Onnamthallippati

ഒന്നാംതല്ലിപ്പാറ്റി

C

F

HO

I

Y

CF

70

Marble game

Golikali

ഗോലികളി

C

M

O

I

Y

CF

71

Kalamvettikkali

Kalamvettikkali

കളം വെട്ടിക്കളി

C

MF

H

I

Y

ADL

72

Jump rope

Kayar chattam

കയർ ചാട്ടം

C

MF

O

I

Y

BG

73

Thayamkali

Thayamkali

തായംകളി

C

MF

HO

I

Y

AF

74

Mookkelabhyasam

Mookkelabhyasam

മൂക്കേലഭ്യാസം

C

F

O

I

Y

AH

75

Ettukali

Ettukali

എട്ടുകളി

C

MF

O

IT

Y

AEF

76

Kallukali

Kallukali

കല്ലുകളി

C

MF

HO

I

Y

AFJ

77

Vadamvali

Vadamvali

വടം വലി

C

MF

O

T

Y

EB

78

A mother went to shop

Oramma Kadayil poyi

ഒരമ്മ കടയിൽ പോയി

L

MF

HO

I

N

AE

79

Mannappam chuttukali

Mannappam chuttukali

മണ്ണപ്പം ചുട്ടുകളി

S

MF

O

I

Y

AE

80

Bus Kali

Bus Kali

ബസ് കളി

S

MF

O

I

Y

AE

81

Ittooli

Ittooli

ഇട്ടൂലി

C

MF

O

T

Y

AD

82

Narangavaal

Narangavaal

നാരങ്ങാവാൽ

C

MF

O

T

N

ABN

83

Olenjaali

Olenjaali

ഓലഞ്ഞാലി

C

MF

O

T

Y

BC

84

Musical chair

Kaserakali

കസേരകളി

C

MF

O

I

Y

BCD

85

Blindfold game

Kannupothikkali

കണ്ണുപൊത്തിക്കളി

C

MF

O

I

Y

ABC

86

Parrot's nest

Thathakkoottil Kayyidal

തത്തക്കൂട്ടിൽ കയ്യിടൽ

V

MF

HO

I

N

AC

87

Even-odd number game

Otta iratta kali

ഒറ്റ ഇരട്ട കളി

L

MF

HO

I

Y

CD

88

Bread eating game

Appam kadi

അപ്പം കടി

C

MF

HO

I

Y

ABCD

89

Poo parikkanporumo

Poo parikkanporumo

പൂ പറിക്കാൻപോരുമോ

C

MF

O

T

N

BG

90

Kudukudupambu

Kudukudupambu

കുടുകുടു പാമ്പ്

V

MF

HO

I

N

AE

91

Elephant game

Anakali

ആനകളി

C

MF

H

I

N

ABH

92

Cart race

Vandikali

വണ്ടികളി

C

MF

O

I

Y

ABH

93

Paper boat race

Vanchikali

വഞ്ചികളി

C

MF

O

I

Y

AF

94

Sack race

Chakkilottam

ചാക്കിലോട്ടം

C

M

O

I

Y

ACFH

95

Chopping heads

Porukali

പോരുകളി

C

MF

O

I

Y

AC

96

Pottas (cap for guns) kali

Pottas kali

പൊട്ടാസ് കളി

V

MF

O

I

Y

ABH

97

Heaven and earth

Aakashambhoomi

ആകാശം ഭൂമി

C

MF

O

I

N

ABC

98

Am I right?

Ammaright

അമാർ റൈറ്റ്

C

MF

O

IT

Y

ACD

99

Rice and curry game

Kanjim Kareem vachu kali

കഞ്ഞീം കറീം വെച്ചു കളി

S

MF

O

IT

Y

AE

100

Jump the box

Kalam varachu chaadal

കളം വരച്ചു ചാടൽ

C

MF

O

T

N

AB

101

Pond and land

Kulam kara

കുളം കര

C

MF

O

IT

N

ABC

102

Cashewnut game

Kasuandi kali

കശുവണ്ടി കളി

C

MF

O

IT

Y

ACF

103

Hide in the sand

Poothampoothi kali

പൂത്താം പൂത്തി കളി

C

MF

O

I

Y

ACD

104

Hippopotamus

Hippopotamus

ഹിപ്പോപൊട്ടാമസ്

C

MF

O

I

N

ADJ

105

Bangle pieces

Vala pottu kali

വളപ്പൊട്ടുകളി

C

F

H

I

Y

AD

106

Piggy back

Areem poreem

അരീം പൊരീം

V

MF

H

G

N

AE

107

Flying floating milkweed

Appuppan thaadi parappikal

അപ്പൂപ്പൻ താടി പറപ്പിക്കൽ

C

MF

O

I

Y

ACD

108

Stone skipping

Kampodu thennikkal

കമ്പോടു തെന്നിപ്പിക്കൽ

C

MF

O

I

Y

ACF

109

Eerkil shooting

eerkil ampeyth

ഈർക്കിൽ അമ്പെയ്തു

C

MF

O

I

Y

AF

110

Palm leaf army

karingatta ila pattalam

കരിങ്ങാട്ട ഇല പട്ടാളം

V

MF

O

IT

Y

AF

111

Draginfly lifting a grain

Thumpiye kalleduppikkal

തുമ്പിയെ കല്ലെടുപ്പിക്കൽ

V

MF

O

I

Y

AD

112

Paper plane race

Kadalas vimanam parathal

കടലാസ്സ് വിമാനം പറത്തൽ

C

MF

HO

I

Y

AF

113

Rocking a kid

Chanchadunni chanchadu

ചാഞ്ചാടുണ്ണി ചാഞ്ചാട്

C

MF

H

G

N

AE

114

Fly's castle

eecha kottaram

ഈച്ച കൊട്ടാരം

C

MF

H

I

N

ADL

115

Is parrot in the cage?

ee kootil thatha undo?

ഈ കൂട്ടിൽ തത്തയുണ്ടോ?

V

MF

H

G

N

AE

116

Crows fly, cranes fly

Kakka para, kokku para

കാക്ക പറ, കൊക്കു പറ

V

MF

H

G

N

AE

117

Hi birdie, bye birdie

Va paingili, Po paingili

വാപൈങ്കിളി പോ പൈങ്കിളി

V

MF

H

G

N

AE

118

Sevi Marble Game

Sevi kali

സേവി കളി

C

M

O

I

Y

ACD

119

Ettum thulleem

Ettum thulleem

എട്ടും തുള്ളീം

C

MF

HO

I

Y

ACD

120

Tongue twisters

Naavulukikal

നാവുളുക്കികൾ

C

MF

HO

I

N

AN

Discussion

 The above given table lists 120 prominent folk games of Kerala and it includes games from a wide spectrum of communities, and they are of different types and target various age groups. They represent a broad category of activities and approaches and are definitely a fair representative body of the entire field folk games of Kerala. Almost all of these games originally have their name in Malayalam, as they are the folk games from Kerala. Very often a variety of other labels, like titles of players, play materials, activity indicators and rhymes, if any, are also in the vernacular. A few of them, of course, as they have journeyed through different generations and, at times, came from different lands, have names and other expressions a bit removed from the ordinary spoken Malayalam.

In the game listing above, Column 4 gives the local Malayalam name of the particular game, Column 3 its English rendering and Column 2 its English name or meaning, whenever possible.

Analysing Folk Games of Kerala

While collecting the details of each of these folk games the contributors were asked for certain details and they have been recorded for further analysis. The details included, i) if that particular game is generally played indoors or outdoors, ii) targeted age group of the game, iii) If it is gender specific or not, iv) player participation, if individually or as a team, or an elder playing with a child, and v) if and what materials are used. Consequently, the present analysis looks at the body of games from these different angles and finally an attempt is made to classify them based on certain broadly agreed parameters.

Players, boys or girls?

The culture of Kerala insists on a lot of gender segregation. In public transport, at places of worship or at sale counters there is often designated areas for men and women. But surprisingly, majority of the games listed are either played by boys and girls together or both boys and girls can play them (see Column 6). About 89 percent of these are games that can be played by children of either gender. Only six percent of the games are male specific, and five percent played only by girl children. But there is another reality, this joint label only indicates if a particular game can be played by both male and female children and doesn’t indicate if they will actually be played together. In a particular context that game may sometimes be played either by boys or by girls.

Where do these children play?

Some of these games are mainly played inside the house or other buildings, whereas some others outside.  And still others, can be played either inside or outside (see Column 7). Thus, the game ‘Pallamkuzhi’ is played on a wooden frame with holes and often it is set on some home furniture. Hence, they are invariably played inside the house. Whereas ‘Kottakali’ or Fort Game is played in a large ground, and it is definitely an outdoor game. Looking at the folk games under scrutiny a large majority of them are purely outdoor games. Above 60 percent of the games collected are primarily outdoor games, 15 percent of them are games played indoors and the rest can be played outdoors or indoors.

There is surely some marked difference between a typical indoor game and an outdoor game. Most of the indoor games are sedentary in nature, like board games or verbal games. Outdoor games mostly require physical exertion, such as a lot of running around and other vigorous movement. Many of the outdoor games can be played by large teams while the indoor ones may have only a fewer number of players.

Larger numbers of outdoor games in the present collection of folk games is an indication of the lifestyle of the generation of the children that played it. In sharp contrast, large sections of modern children limit themselves to plays on screen and have very few occasions of active and boisterous play. Those few who engage in outside play have to limit themselves to a few limited items like basketball, soccer and cricket. The children of a past generation had opportunities and large spaces to engage in active outside play and they also had a large number of games to select from.

In teams or as individuals

When senior persons were asked to recollect their folk game related experiences, almost all of them highlighted the relational grooming they received through the experience of play. They learned the dynamics of friendship, how to form a team and work well in it, and equipped themselves with the tricks of overcoming conflicts, all on the play field. So, the social aspect of folk games is quite important. In this connection three major modes were identified (see Column 8). In the first mode children form themselves into teams and usually one team confronts the other, as in the game ‘Vadamvali’ or Tug of war. In a second type of games, each child participates or competes individually. One example of this is ‘Appam Kadi’ or Bread biting. In a game like 'Ee kooti thatha undo?' or 'Is the parrot in the cage?' a senior child or an elder person entertains a smaller child in play. This guided play can be a third mode of participation. Almost two thirds of the games listed are in the mode of individual participation and about 20 percent were of team participation mode. Only less than ten percent of these games could be either played in teams or participated individually. Only about five percent of the game listed were of guided-play mode. Actually, this last group of plays is generally activities intended for very small kids. In many families, parents engage in a variety of spontaneous activities to entertain toddlers, which may differ from one family to another. As can be expected the guided-mode plays listed here are mainly those used extensively in wider areas of the state.

The materials they play with

Folk games are embedded in the culture of a place and are carried out quite informally by the children in each locality. They lack sophistication and mostly played with materials available locally. Many of them can also be played without any special materials. Looking closely at the games listed in the study, one third of them are played without any materials, while two thirds use some materials (see Column 9). It is quite fascinating to examine the materials used in these folk games. There is wide variety of mostly locally available materials, like, pebbles, terracotta pieces, sand, sticks, different kinds of leaves, nuts, seashells, paper pieces and so on. Even when balls are used in some of these games they are locally made, using wastepaper, cloth pieces or sap of certain trees. For board games, except for very few of them, even the playing board is drawn in the sand.

Children mostly used any available material for play. This was especially true in a context in which readymade toys and other prefabricated play materials were unavailable. Major share of the folk games was played outdoors and not surprisingly the play materials came from natural objects around. This, in turn, put the children in close contact with objects and situations around them and they depended on them for play. They naturally looked around for play materials in the vicinity and this made them more observant and watchful. Children in this context made it a habit to collect play materials, such as, different kinds of nuts, seeds, leaves, well-shaped branches, broken pieces of pots and so on. This not only taught them the important lesson of recycling and reusing, but they were spontaneously put in close connection with the ecosystem, which in turn made them healthy and happy.

 

Classification of folk games

In the past a number of such classifications have been attempted by different scholars. Cheska (1987) put forward a 7-fold classification of folk games mainly basing her studies on the games and other similar activities of African continent. They are i) games of physical skill, ii) games of strategy, iii) games of chance, iv) games of memory, v) rhythm games, vi) simulation games and vii) verbal games. Roger Caillois in his momentous work "Man, Play and Games" proposes yet another approach to classify games. This simple four-fold grouping is based on one of the four characteristics that is more evident in a particular game. He proposes a division of games "into four main rubrics, depending upon whether, in the games under consideration, the role of competition, chance, simulation, or vertigo is dominant. I call these agon, alea, mimicry, and ilinx, respectively." Based on this approach the folk games under consideration in this study have been classified as predominantly i) competitive, ii) imitative, iii) chance based, or iv) experience focused. In Column 5 indicating the Classification, C is Competition, S – Simulation or imitation, L – Luck or Chance, V - vertigo or experience.

i) Games of Competition: Among the games examined under this project 79% of them were primarily games of competition. In a game of competition there will be a winner or a winning team. In such a game there is generally "a question of rivalry which hinges on a single quality" (Caillois, 14). This single quality may be physical strength, the skill in shooting a ball, throwing a stick or marble, the speed in doing some activity, ability to notice a color quickly, or any other such skill. Such competitive games require heightened motivation to win and that in turn builds a competitive spirit in the player.

ii) Simulation games: Mimicry or imitation in games help a child enter an imaginary world and recreate certain situations or activities of adult life in the society. There is a certain kind of make belief in almost all games, but in the case of Simulation Games the major focus is on mimicry. In a game like "kanjim Kareem vachu kali" children recreate most of the ordinary household activities including marketing and cooking. In "Bus kali" they imitate travel and transportation activities. These games of imitation, while on the one hand indicate the keen observation of daily social activities by the kids, they also prepare them for responsible living in the community. Among the folk games under study less that 5 percent are strictly under this category.

iii) Games of chance: In a strict sense the games in this category are those in which the outcome is totally unpredictable, and the players have no control over it. When you throw a dice, in the normal course, if no tricks are employed, you have no idea what the outcome is going to be.  So, training or practice has no place in making a person adept in these games. The play "Even or odd" and various ‘counting out’ games, to a greater or lesser extent, are games of chance. Only less than 5 percent of the games under scrutiny could be listed under this category. But when you examine closely many games combine competition and chance factors.

iv) Vertigo or games focused on emotional experience: Frenzy, fun and excitement are part of most of the children's games even when they are competitive or imitative. But under this category we group folk games that are devoid of other characteristics and are primarily intended for evoking some intense experience. To cite an instance, riding a swing is undertaken for that special experience. But at times you may also use it as a competition among kids, may be comparing the heights to which each one may swing up. In the first instance it is classified as an experience focused game and in the latter case it is competitive. Among the folk games under study more than 12 percent of the games came under this category. Examining closely the major share of them are targeted at smaller children, say, of about 3 years, and are conducted by the elders.

The high percentage of competitive games in the whole body of the folk game collection of this particular state is surely an indication of a higher level of motivation of the society from which these games are collected.

Perceived benefits of folk games

In most of the discussions on the folk games a point highlighted often is their positive impact on children. As the proverb has it "All work and no play makes Jack a dull boy". Play in general pass on a variety of benefits to children and folk games in particular bestow them with some special benefits.

Educational experts and behavioural scientists have observed play and its effects closely and have found a large body of beneficial effects. Almon (2003) studied the crucial role plays had in early childhood education. Cheyne and Rubin (1983) analysed how problem-solving capacity in pre-schoolers is augmented through play. Cooper (1977) examined the aspect of cooperative play developing problem solving skills. The aspect of using language games to enhance communication ability of small children was explored by McCabe (1992). Another very important aspect of study has been the benefit of games in helping differentially abled children. For instance, Levine and Chedd (2007) studied how play helped emotional development in Autism Spectrum disorders.

The main emphasis in the present study has been to look closely at the lived experience of playing folk games and enlisting their positive impact from a personal point of view. The respondents were asked to list the benefits they received, or they thought the children got from specific folk games. The enlisting of the major benefits of the folk games followed a narrowing down approach in three steps.

Step 1: The initial listing of benefits resulted in 84 major benefits. Some of them were applicable to folk games and play conditions in general and many of them, benefits of specific games.

Step 2: While listing and describing individual games, respondents were also asked to list the perceived benefits of that particular game. When these individual listings were collated, there were altogether 24 major benefits in the list.

Step 3: As a final step, similar characteristics in this above list were combined resulting in a list of 14 major benefits of individual games (see Column 10).

As it is obvious from the methodology followed the benefits listed below are not the result of any controlled observation or meticulous enquiry, but primarily a list of perceived benefits mainly from the recollections of former players themselves. Hence the 14 major benefits of folk games listed in the order of importance is indicative of benefits resulting from individual folk games in the above list as well as general positive effects of folk games as a whole.

A. Inner Freedom: The simple fact that the child is having a great time and experiencing an inner freedom is thought to be the highest benefit of most of these games. The sense of enjoyment and the intense sense of absorption in that particular activity accompanied almost all the games. In the survey this quality received the highest ranking, and more than half (58%) of the games listed were remarked to have this as their main benefit. As we all would agree, wholesome enjoyment is the firm foundation on which the future emotional life of an individual should be built.

B. Physically active: Providing healthful physical exercise was marked as the second highest benefit. A major share of the games listed are played outdoors and so most of them involves a lot of running around and a variety of other physical exertions. 33 percent of the games were indicated to have wholesome physical exercise as the major benefit.

C. Alertness: Ability to concentrate and not to be easily distracted can be highly beneficial for a growing child. In almost any game of competition a heightened sense of alertness is a prerequisite. But some games require greater concentration, like taking aim or counting in a special way and so on. 32 percent of the games were indicated by the respondents as promoting greater alertness.

D. Keenness of observation: In the game called Hippopotamus the Catcher calls out a color and instantly the players run and hold on to some object of that color. One has to be keenly scrutinizing the objects around, quickly detect a color and act. Along with the above-mentioned alertness most of the games train children to observe people closely and look for particular objects. 29 percent of the games listed were noted to promote the capacity for closer scrutiny and keen observation.

E. Team spirit: Folk games promote socialization and mutual communication to a great extent. For children, play is a most enjoyable activity, and they whole heartedly connect with other children for this welcome engagement. As they prepare, begin and progress though play, unconsciously they build rapport with one another. If a particular play involves encounter between teams, during the course of that game a stronger team spirit also develops. Such a healthy bonding among children is an outcome of almost all games. Among the games under focus 22 percent were thought to be targeted mainly on fellowship building.

F. Dexterity: Being careful and smooth in hand and finger movements is a skill that you need in many of the daily tasks, and quite a number of folk games target this skill. For instance, in the highly popular game 'Kuttium kolum' the player shoots a smaller stick using a larger one from many positions and various modes. This requires great handling skill which the players acquire with surprising speed. Though about 18 percent of the games were thought to be promoting this hand coordination skill most folk games have this very significant benefit.

G. Suppleness: Easy and graceful body movements is a skill that children need to acquire, and many folk games train them in that. The game called 'Climbing the banana tree' is not an easy one. It requires much physical effort as well as fine body movements. It is quite surprising how most children overcome the challenge in a group game situation. A number of outdoor games promote a training in refined body movements and its score in the study is 13 percent.

H. Competitive: Developing perseverance and being resolute, while it is supremely important for success in life's endeavors, is a skillset that many of the games pass on to growing children. This requires a high degree of motivation, the absence of which is a very serious deficit. Though it occupies only the 8th position in the listing of benefits perhaps most of the competitive games gradually build up in the players the ability to set goals, compare oneself with others and move ahead with a particular activity with clear focus, without losing interest. Most of the larger team events require a high degree of grit and are very effective tools to develop competitive spirit in children.

J. Agility: This is a mental as well as physical quality in which one is challenged to think and understand quickly as well as to move and act with efficiency. The game 'Annan Pottil' or Squirrel’s nest involves children standing around and forming nests, and squirrels have to escape from the hunter without getting caught. Many such games are great fun for the kids, and they are trained in being highly alert and move around quickly. In the ranking of benefits this quality got 9th place.

K. Memory: In quite a number of games like Ganjippu, Bhara or Pallamkuzhi the players have to keep tag on the numbers of each round and often children get a knack for this. But many of the games have a variety of stipulations and rules and children learn and memorize them quite quickly. This benefit has been ranked 10th among the positive effects of folk games.

L. Analytical: Kalamvettikkali is a simple board game which in complexity of movements may be graded much lower compared to Chathurangam or Chess, yet this too involves moves that would require much analysis and forward planning. Not just board games, but even field games often demand close observation and analysis of the situation and clear planning. Hence this benefit was placed at the 11th place in the ranking of importance.

M. Endurance: 'Kannuchimmikkali' or 'Blow into the Eye' is a very simple teasing activity of children challenging friends to keep the eyes open when they blow into their eyes. It is a test of one's control as well as capacity for endurance on the face of adversity. Mungikkali that tests one's ability to be underwater can be a bit more difficult. Training for self-control and endurance was placed 12th in the ranking of benefits.

N. Fluency: Folk games have also been an ingenious approach to coaching children in language fluency. Language fluency involves ability to speak clearly with clarity of utterance of individual sounds. Malayalam language has some difficult sounds and one of them is the dark 'La' as in 'thavala' for frog. In the game when they rapidly count 'AthaLa, puthaLa, thavaLachi' and so on they train themselves to utter this difficult phoneme of the language. Playing with tongue twisters is another favorite game of children of all ages, which again promotes this much required skill. Fluency was ranked 13th among the benefits of folk games.

P. Creativity: In 'Statue Game' one has to keep an expressionless face and others should try to make that one laugh without touching the person. This involves much innovative thinking and action. Children often build playhouses or prepare play meals using whatever is available around, when their creative instincts come to the fore and that results in quite fascinating results. Building creativity in children was placed as 14th among the benefits of folk games.

Missing the wood for the trees

It is not surprising that some of the major merits of folk games have been left out or at least not prominently projected in the foregoing list. In arriving at the above list, the approach was to examine collected and listed 120 or more games and see their positive outcomes. While looking at these individual instances the wider impact of folk games was, to some extent, left out and overlooked. The domain of folk games is much more than the individual games themselves. That is a culture with a distinct approach to life and mutual interactions. Consequently, it is important that we talk of the impact of folk games in general, over and above the effect of specific games on children.

The context of folk games was mostly rural life. The village ambience in which there was close interaction among families, naturally helped the children in those neighborhoods to easily come together. This resulted in children enjoying a lot of freedom and opportunities for frequent interaction. Significantly, there was no need for the elders to direct them or intervene in their activities. In that world children took initiative, planned their games or reworked the existing games and even invented new modes of play.

Another significant contextual aspect of folk games was the availability of much free time as well as free spaces to roam around. As was already mentioned, parental supervision as well as academic pressure was minimal. There were easily accessible open grounds or backyards and so children could easily gather and play. In such a context and general ambience simple forms of child-play thrived. All those aspects had multifarious benefits for children.

The following are some of the benefits of folk games that have been highlighted, over and above the 14 listed above:

i) Self-confidence: Being sure that one knows something, and that one can do it in the right manner is at the heart of self-confidence. This needn't be about great things, but a person can be confident that he or she can do even a small thing well. Many folk games are simple activities performed before others, which in turn is often appreciated by them also. These simple performances may be a way of clapping, chanting, skipping, throwing or any other activity. Children master these simple skills quickly and take pride in doing them, resulting in much confidence in themselves. As we know, lack of confidence can be a great malady in any person’s life and early in life active play can remedy it and build confidence in a child.

ii) Leadership: Folk games are always in a group setting, ranging from two players to very large groups. One important aspect of these games is that children themselves start them, deciding what to play and even finalizing particular conditions or rules of the day’s game. Very often this process can accompany plenty of arguments and mutual dialogue. Through all these children take charge of the situation, initiate various steps of the games and the group moves forward. All these are effective formative steps for developing leadership skills.

iii) Communication: The world of folk games, as was indicated above, almost fully is the domain of children and their activities. Hence, here they have to plan, create rules, grasp well the various steps and move ahead with the steps of the play. All this involves a lot of talking, clarifying, listening, understanding, acting and correcting. Good folk game players thus turn out to be effective communicators.

v) Learning skills: Children in general have a great fascination for play and so they readily involve themselves in any game situation. There they eagerly learn the rules and other requirements, which are often quite complex, and try to perform them as is expected of them. In contrast, during a formal academic session many children may not show interest, may find it difficult to grasp the dynamics and as a result may become poor learners. Indirectly folk games can help children grasp the dynamics of learning and help them to be better learners.

v) Mutual acceptance: In traditional societies in which class and caste distinctions are quite strong, folk games became forums where children get trained in developing a sense of equality resulting from accepting one another, more than anything else, as playmates. In competitive games close cooperation in teams and intense effort to win are the only important matters; while in the other categories, namely, that of chance, experience and imitation, what matters is journeying through these games together. Thus, in effect folk games turn out to be effective social levelers for growing children.

vi) Gender equality: In traditional societies where male and female roles are quite distinct and gender division is clearly enforced, folk games serve as platforms for gender cooperation, better understanding and appreciation. As we already examined a few games are clearly played by boys alone and other few exclusively by girls, but the vast majority of folk games are plays in which all take part on equal footing.

vii) Coping with failure: Dealing with disappointments is an essential skill and often it is remarked that contemporary generation brought up with instant wish fulfilment is quite deficit in this skill. Play in general and folk games in particular train a child in facing failures gracefully. One gradually comes in terms with the hard fact that in a contest all do not win. Thus these games are excellent modes to train children to cope with failures in future life.

In conclusion

Folk Games had a significant role to play in Kerala society of a few generations ago. This study collected and arranged some of the major games of this south Indian state and attempted to analyze them from various angles. The study listed 120 important games and they were analyzed. From a gender perspective, it was found that most of the games could played without gender distinction. With regard to the place of play more than 60 per cent of the games are outdoor ones, most of them requiring physical exertion. From the angle of participation of players almost two thirds of the folk games required children to participate individually as against becoming part of a competing team. Looking at the paly accessories used, a great majority of the games required play materials, but almost all of them were objects from around the yard and not any sophisticated readymade play materials. Attempting a classification of the collected games using the fourfold scheme of competition, imitation, chance and vertigo, it was found that about 79 percent of the games involved competition, which is indicative of heightened motivation and competitive spirit of the communities involved. The present study tried to examine the beneficial effects of folk games upon the players. Taking the feedback of the experts and former active players 14 major benefits of individual folk games were listed with the two major benefits of ‘interior freedom’ and ‘physical exertion’ getting the highest scores. While considering folk games as a whole 8 more general benefits were further highlighted, among which ‘self-confidence’ and ‘leadership’ received the top preference. In brief, the listing of individual plays, analysis of their various aspects and their multifarious benefits were the major focus of the present study of folk games of Kerala.

Bibliography

Almon, Joan (2003). The Vital Role of Play in Early Childhood Education. <https://www.waldorfresearchinstitute.org/pdf/BAPlayAlmon.pdf>

Caillois, Roger (1958). Man, Play and Games. Tr. Meyer Barash. Chicago: Uty of Illinois, 2001.

Cheska, Alyce Taylor (1987). Traditional games and dances in West African nation. Schorndorf, Germany: K Hofmann

Cheyne, J. A. & Rubin, K. H. (1983). Playful Precursors of Problem Solving in Pre-schoolers. Developmental Psychology, 19, 577- 584.

Cooper, C. R. (1977). Collaboration in Children: Dyadic Interaction Skills in Problem Solving. New Orleans: Society for Research in Child Development.

Hartzog, Martha (2010). Folk Games. Handbook of Texas Online. Uploaded on June 12, 2010. <https://tshaonline.org/handbook/online/articles/llf03>

Huizinga, John (1944). Homo Ludens: A Study of the Play-Element in Culture. Boston: Routledge, 1949.

Levine, Karen; Chedd, Naomi (2007). Replays: Using Play to Enhance Emotional and Behavioral Development for Children with Autism Spectrum Disorders. London: Jessica Kingsley.

McCabe, Alyssa (1992). Language Games to Play with Your Child: Enhancing Communication from Infancy through Late Childhood. Chicago: Insight Books.

Wanderi, Mwangi Peter (2011). The Indigenous Games of the People of the Coastal Region of Kenya: A Cultural and Educational Appraisal. Addis Ababa: OSSREA.


Annexures

Annexure 1

Kerala Folk Game Study Project

UGC Sponsored Major Research Project

 

Heritage Research Centre                                                                                     Principal Investigator:

St Albert’s College, Cochin 682018                                                                      Dr Edward A Edezhath

-----------------------------------------------------------------------------------------------------------------------------

Response Sheet 1:

Game List

(Please make a list of children’s games that you know)

Name:..................

 

Phone & Email:

 

 

Sl No

 

Name of the Game

Played by (sex, age group, place, etc)

 

Other remarks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

Annexure 2

 

Kerala Folk Game Study Project

UGC Sponsored Major Research Project

 

Heritage Research Centre                                                                                     Principal Investigator:

St Albert’s College, Cochin 682018                                                                      Dr Edward A Edezhath

-----------------------------------------------------------------------------------------------------------------------------------

Response Sheet 2:

Game Description

(Please give details of a game, the questions are indicative only)

Name:..................

 

Phone & Email:

---------------------------------------------------------------------------------------

 

1. Name of the Game                                                                2. Alternate names

3. If currently played or not

4. Usually played by:

 

a. Geographical area, 

 

b. Community, 

 

c. Male or Female & Age group

 

5. Outdoor/ Indoor:

 

6. Nature (competitive, cooperative, etc.)

 

7. Participation: as individuals or as teams

 

8 No. of players

 

9. Duration (time required to complete one set)

 

10. Props/ materials/ equipment required

 

11. Rhymes, words used

 

12. Other Requirements

 

13. Type of scoring, if any

 

14. Ground/ court preparation

 

15. Steps of the game

 

16. Skills focused

 

Please give a detailed description of the Game

 

(Use additional sheets as necessary) 

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