Children’s folk games of Kerala: categorization and analysis (BLAC004)
Children’s folk games of Kerala: categorization and analysis
Dr. Edward Edezhath (Edward.edezhath@gmail.com)
Abstract
The
present study lists 120 folk games of Kerala and categorizes them on different
aspects. The games are analysed basing on their gender specificity, the place
of activity, nature of participation, usage of play accessories. Further they
are classified according to the four-fold division of games that Caillois
proposes. Major educative and skill equipping benefits of these games are also
examined under this study.
Introduction
Where
there are children there is always some kind of play. While today’s kids limit
themselves to more sophisticated types of games, those of a bygone era played
more localised simple games we often refer to as folk games. A major share of
the folk games of most of the cultures including that of Kerala has disappeared.
This study lists a good number of those games and attempts a detailed analysis
of those.
Firstly,
what are these ‘Folk Games’? Simply put, these are the games of the soil played
by the children of a specific place. They are quite different from the
sophisticated and organised institutionalized games that often requires special
gadgets.
An
important characteristic of folk games is the manner in which they are
transmitted and handed down. How do children come to learn these games? Mostly
there is no formal training process, but children themselves train other
children to play these games, including their rules and other stipulations.
These games are handed down from generation to generation, mostly by children
themselves. This informal transmission makes these games well rooted in the
local culture, making it truly part of the heritage of that social group. One
direct consequence of this learning process is that mostly all these games will
have a number of versions, sometimes even in a single locality.
“Those
traditional games passed along informally from one group to another,” remarks
Martha Hartzog (2010) presenting a range of folk games from different
communities of Texas, USA. And what function did they fulfil in society? They
amused, instructed and inspired. These games handed on to the younger
generation the values and beliefs that the previous generations had. “Games
help small minds and imaginations mature, providing children with a chance to
act out roles, make choices, and experience the thrill of winning and the
disappointment of losing”. In brief, folk games were one of the most effective
ways in which the younger generation in any community was kept enjoyably
involved, and furthermore they turned out to be the best formative path to
impart to children a variety of psychological and social skills, preparing them
to be healthy and happy future citizens.
The
specific focus of the present study has been to collect and examine different
folk games prevalent in Kerala, most of which have disappeared or gradually
disappearing. The anticipated outcome of the study is, while keeping the memory
alive, assist in a revival and, if possible, adaptation of some of those games
to today’s circumstances.
Methodology
A
comprehensive list of the folk games of Kerala was prepared through a review of
existing folk game collections, and by undertaking a survey and interviews of
game enthusiasts. For this, two survey forms, namely, Response Sheet 1 & 2
were used. (see Annexure 1 & 2). Based on the data collected, detailed game
descriptions of 120 games were prepared along with categorisation tags for each
game such as, i) the name of the game, ii) if it is gender specific, iii) age
of the players, iv) played in-house or open air, v) participation, if
individually or in teams, vi) play materials used, and vii) the benefits of
that game. As a next step, the listed games were categorised along the above
lines and further classified as per the four-fold division of games proposed by
Roger Caillois (1958). Finally, educative and skill equipping benefits of the
games were listed and arranged as per their prominence among these games. The
summery of findings is presented in the following “Listing of Kerala Folk games:
Classification & Analysis”.
Findings
Listing of Kerala Folk Games: Classification
& Analysis
Columns >> 5 Classification
> C – Competition, S - Simulation, L - Chance, V - vertigo
6 If Gender specific > M, F,
MF; 7. Played inside or Outside:
H - Inside, O - Outside, HO - Either
8. Participation > I -
Individually, T - Team, IT - Either, G – Guided; 9. If play materials used: Y – yes, N - no
10. Benefits > A. Inner freedom; B. Physically
active; C. Alertness; D. Observation; E. Team spirit; F. Dexterity; G.
Suppleness; H. Competitive; J. Agility; K. Memory; L. Analytical; M. Endurance;
N. Fluency; P. Creativity
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
English |
Mal name in Eng |
Malyalam |
Cl |
Gen |
HO |
Part |
Mat |
Bene |
1 |
Climbing banana trunk |
Vazhappindi kayattam |
വാഴപ്പിണ്ടി കയറ്റം |
C |
M |
O |
I |
Y |
BGM |
2 |
Hide and seek |
Olichukali |
ഒളിച്ചുകളി |
C |
MF |
O |
IT |
N |
CD |
3 |
Pillow fight |
Thalayanayadi |
തലയണയടി |
C |
MF |
O |
I |
Y |
BG |
4 |
Squirrel’s nest |
Annan Pottil |
അണ്ണാൻ പോട്ടിൽ |
C |
MF |
O |
T |
N |
DJ |
5 |
Dog and Cheetah |
Nayayum puliyum |
നായയും പുലിയും |
C |
MF |
HO |
I |
Y |
CL |
6 |
Thaaram Kali |
Thaaram Kali |
താരം കളി |
L |
MF |
HO |
I |
Y |
AD |
7 |
Tiger and cow |
Payyum puliyum |
പയ്യും പുലിയും |
C |
MF |
HO |
T |
Y |
BE |
8 |
Spinning the top |
Pambarakkali |
പമ്പരകളി |
C |
MF |
HO |
I |
Y |
AF |
9 |
Theppikkali |
Theppikkali |
തെപ്പിക്കളി |
C |
MF |
HO |
I |
Y |
CD |
10 |
Chatti Kali - Attiyeru |
Chatti Kali – Attiyeru |
ചട്ടിക്കളി/ അട്ടിയേറ് |
C |
MF |
O |
T |
Y |
BDJ |
11 |
Traditional ball game |
Nadan panthukali |
നാടൻ പന്തുകളി |
C |
MF |
O |
T |
Y |
BEG |
12 |
Am-edible game |
Am thinnal kali |
ആം തിന്നൽ കളി |
C |
MF |
HO |
I |
N |
CE |
13 |
Drawing a moustache |
Meesha vrachu kali |
മീശവരച്ചു കളി |
C |
MF |
HO |
I |
Y |
DK |
14 |
Bird game |
Pakshiparakkal kali |
പക്ഷിപറക്കൽ കളി |
C |
MF |
HO |
I |
N |
CE |
15 |
Stick throwing |
Koleru kali – vadimuri |
കോലേറുകളി / വടിമുറി |
C |
MF |
O |
I |
Y |
BG |
16 |
Ball in the hole |
Kuzhippanthukali |
കുഴിപ്പന്തുകളി |
C |
MF |
O |
I |
Y |
FJ |
17 |
Choo and touch |
Choo Kali |
ചൂകളി |
C |
MF |
O |
I |
Y |
B |
18 |
Stick game |
Iirkil Kali |
ഈർക്കിൽ കളി |
C |
MF |
HO |
I |
Y |
CDF |
19 |
Spinning threads |
Charadu Pinnikkali |
ചരടുപിന്നി കളി |
V |
MF |
O |
I |
Y |
A |
20 |
Frog Jump |
Thavalachattam |
തവളച്ചാട്ടം |
C |
MF |
O |
I |
N |
BH |
21 |
Shooting pebbles |
Chottikkali |
ചൊട്ടികളി |
C |
MF |
HO |
I |
Y |
FH |
22 |
Ball bouncing |
Panthadichukali |
പന്തടിച്ചുകളി |
C |
MF |
O |
I |
Y |
CF |
23 |
Areca nut game |
Chembazhukka kali |
ചെമ്പഴുക്കാകളി |
C |
MF |
HO |
I |
Y |
AD |
24 |
Water splashing |
Vellam therupichu kali |
വെള്ളം തെറിപ്പിച്ചു കളി |
C |
MF |
O |
I |
N |
AH |
25 |
Running in water |
Vellathil ottam |
വെള്ളത്തിൽ ഓട്ടം |
C |
MF |
O |
I |
N |
BG |
26 |
Dipping game |
Mungikkali |
മുങ്ങിക്കളി |
C |
MF |
O |
I |
N |
HM |
27 |
Swim underwater |
Mungankuzhi kali |
മുങ്ങാങ്കുഴി കളി |
C |
MF |
O |
I |
N |
BG |
28 |
Athala Puthala |
Athala Puthala |
അത്തളപുത്തള |
L |
MF |
O |
I |
N |
AE |
29 |
Hop and touch |
Njondikkali |
ഞോണ്ടികളി |
C |
MF |
O |
T |
N |
BG |
30 |
Grab the stick |
Punjakkali |
പുഞ്ചകളി |
C |
MF |
O |
T |
N |
DB |
31 |
Cherakkapinjukali |
Cherakkapinjukali |
ചെരക്കാപിഞ്ചുകളി |
S |
MF |
O |
I |
N |
AE |
32 |
King game |
Rajaav kali |
രാജാവ് കളി |
C |
MF |
O |
T |
Y |
EG |
33 |
Throw the stick |
Vadithondikkali |
വടിതോണ്ടികളി |
C |
MF |
O |
T |
Y |
BDJK |
34 |
Police and thief |
Kallanum polisum |
കള്ളനും
പോലീസും |
C |
MF |
O |
T |
Y |
AD |
35 |
Fort game |
Kottakali |
കോട്ടകളി |
C |
MF |
O |
T |
N |
BDEJ |
36 |
Pull in the circle |
Aattakkalam kali |
ആട്ടക്കളം കളി |
C |
MF |
O |
T |
N |
BEG |
37 |
Statue game |
Chirikkatha pava, Statue |
ചിരിക്കാത്തപാവ |
S |
MF |
H |
T |
N |
MP |
38 |
Sprig behind you |
Pachilakali, Thooppukali |
പച്ചിലകളി/ തൂപ്പുകളി |
C |
MF |
HO |
I |
Y |
BCJ |
39 |
Dancing the dragonfly |
Thumbi thullal |
തുമ്പിതുള്ളൽ |
V |
F |
H |
I |
Y |
AE |
40 |
Thappanippattu |
Thappanippattu |
തപ്പാനിപ്പാട്ട് |
V |
MF |
H |
G |
N |
AE |
41 |
Dice Game |
Pakida Kali |
പകിടകളി |
C |
MF |
H |
I |
Y |
AE |
42 |
Kavidikali |
Kavidikali |
കവിടികളി |
C |
MF |
O |
T |
N |
BG |
43 |
War Game |
Padakali |
പകിടകളി |
C |
MF |
O |
T |
Y |
BG |
44 |
Kakkukali |
Kakkukali |
കക്കുകളി |
C |
MF |
O |
I |
Y |
BE |
45 |
Counting game |
Ennal kali |
എണ്ണൽ കളി |
L |
MF |
HO |
I |
N |
AE |
46 |
Kuttium Kolum |
Kuttium Kolum |
കുട്ടിയും കോലും |
C |
MF |
O |
T |
Y |
BDG |
47 |
Blow out the leaf |
Ilayoothikkali |
ഇലയൂതിക്കളി |
C |
MF |
O |
I |
N |
AB |
48 |
Karakali |
Karakali |
കാരകളി |
C |
M |
O |
T |
Y |
BCD |
49 |
Bindi for the beauty |
Sundarikku Pottukuthal |
സുന്ദരിക്കു പൊട്ടുകുത്തൽ |
C |
MF |
H |
T |
Y |
AB |
50 |
Ganjippu |
Ganjippu |
ഗഞ്ചിപ്പ് |
C |
MF |
HO |
I |
Y |
CD |
51 |
Pallamkuzhi |
Pallamkuzhi |
പല്ലാംകുഴി |
C |
F |
HO |
IT |
Y |
FK |
52 |
Sweet picking |
Mittayi perukal |
മഠായി പെറുക്കൽ |
C |
MF |
H |
I |
Y |
FH |
53 |
Bhara |
Bhara |
ഭാര |
C |
F |
H |
I |
Y |
AH |
54 |
Chathurangam |
Chathurangam |
ചതുരംഗം |
C |
MF |
HO |
IT |
Y |
CKL |
55 |
Kakkapeelikkali |
Kakkapeelikkali |
കാക്കാപ്പീലികളി |
C |
MF |
O |
T |
N |
BG |
56 |
Kothankallukali |
Kothan kallukali |
കൊത്തൻ കല്ലുകളി |
C |
MF |
O |
I |
Y |
AC |
57 |
Pot breaking |
Kalam pottikkal |
കലം പൊട്ടിക്കൽ |
C |
MF |
O |
I |
Y |
AD |
58 |
Swing ride |
Oonjalattam |
ഊഞ്ഞാലാട്ടം |
V |
MF |
O |
I |
Y |
A |
59 |
Snake and ladder |
Paampum Koniyum |
പാമ്പും കോണിയും |
C |
MF |
H |
I |
Y |
AD |
60 |
Kallusodi |
Kallusodi |
കല്ലുസോഡി |
C |
MF |
O |
IT |
Y |
BJ |
61 |
Kilithattukali |
Kilithattukali |
കിളിത്തട്ടുകളി |
C |
MF |
O |
T |
N |
AD |
62 |
Ammanakkali |
Ammanakkali |
അമ്മാനക്കളി |
C |
MF |
O |
I |
Y |
ACD |
63 |
Achukali |
Achukali |
അച്ചുകളി |
C |
M |
O |
T |
N |
BD |
64 |
Orange peel game |
Orange tholi njekkal |
ഓറഞ്ചു തൊലി ഞെക്കൽ |
C |
MF |
H |
I |
Y |
AJ |
65 |
Kite flying |
Pattam parathal |
പട്ടം പറത്തൽ |
C |
M |
O |
I |
Y |
FH |
66 |
Urumbu kali |
katturumpinu kathukuthi |
കട്ടുറുമ്പിനു കാതുകുത്തി |
V |
MF |
HO |
I |
N |
AE |
67 |
Urikali |
Urikali |
ഉറികളി |
V |
MF |
O |
I |
Y |
A |
68 |
Blow into the eye |
Kannuchimmikkali |
കണ്ണുചിമ്മിക്കളി |
C |
MF |
HO |
I |
N |
ACM |
69 |
Onnamthallippati |
Onnamthallippati |
ഒന്നാംതല്ലിപ്പാറ്റി |
C |
F |
HO |
I |
Y |
CF |
70 |
Marble game |
Golikali |
ഗോലികളി |
C |
M |
O |
I |
Y |
CF |
71 |
Kalamvettikkali |
Kalamvettikkali |
കളം വെട്ടിക്കളി |
C |
MF |
H |
I |
Y |
ADL |
72 |
Jump rope |
Kayar chattam |
കയർ ചാട്ടം |
C |
MF |
O |
I |
Y |
BG |
73 |
Thayamkali |
Thayamkali |
തായംകളി |
C |
MF |
HO |
I |
Y |
AF |
74 |
Mookkelabhyasam |
Mookkelabhyasam |
മൂക്കേലഭ്യാസം |
C |
F |
O |
I |
Y |
AH |
75 |
Ettukali |
Ettukali |
എട്ടുകളി |
C |
MF |
O |
IT |
Y |
AEF |
76 |
Kallukali |
Kallukali |
കല്ലുകളി |
C |
MF |
HO |
I |
Y |
AFJ |
77 |
Vadamvali |
Vadamvali |
വടം വലി |
C |
MF |
O |
T |
Y |
EB |
78 |
A mother went to shop |
Oramma Kadayil poyi |
ഒരമ്മ കടയിൽ പോയി |
L |
MF |
HO |
I |
N |
AE |
79 |
Mannappam chuttukali |
Mannappam chuttukali |
മണ്ണപ്പം ചുട്ടുകളി |
S |
MF |
O |
I |
Y |
AE |
80 |
Bus Kali |
Bus Kali |
ബസ് കളി |
S |
MF |
O |
I |
Y |
AE |
81 |
Ittooli |
Ittooli |
ഇട്ടൂലി |
C |
MF |
O |
T |
Y |
AD |
82 |
Narangavaal |
Narangavaal |
നാരങ്ങാവാൽ |
C |
MF |
O |
T |
N |
ABN |
83 |
Olenjaali |
Olenjaali |
ഓലഞ്ഞാലി |
C |
MF |
O |
T |
Y |
BC |
84 |
Musical chair |
Kaserakali |
കസേരകളി |
C |
MF |
O |
I |
Y |
BCD |
85 |
Blindfold game |
Kannupothikkali |
കണ്ണുപൊത്തിക്കളി |
C |
MF |
O |
I |
Y |
ABC |
86 |
Parrot's nest |
Thathakkoottil Kayyidal |
തത്തക്കൂട്ടിൽ കയ്യിടൽ |
V |
MF |
HO |
I |
N |
AC |
87 |
Even-odd number game |
Otta iratta kali |
ഒറ്റ ഇരട്ട കളി |
L |
MF |
HO |
I |
Y |
CD |
88 |
Bread eating game |
Appam kadi |
അപ്പം കടി |
C |
MF |
HO |
I |
Y |
ABCD |
89 |
Poo parikkanporumo |
Poo parikkanporumo |
പൂ പറിക്കാൻപോരുമോ |
C |
MF |
O |
T |
N |
BG |
90 |
Kudukudupambu |
Kudukudupambu |
കുടുകുടു പാമ്പ് |
V |
MF |
HO |
I |
N |
AE |
91 |
Elephant game |
Anakali |
ആനകളി |
C |
MF |
H |
I |
N |
ABH |
92 |
Cart race |
Vandikali |
വണ്ടികളി |
C |
MF |
O |
I |
Y |
ABH |
93 |
Paper boat race |
Vanchikali |
വഞ്ചികളി |
C |
MF |
O |
I |
Y |
AF |
94 |
Sack race |
Chakkilottam |
ചാക്കിലോട്ടം |
C |
M |
O |
I |
Y |
ACFH |
95 |
Chopping heads |
Porukali |
പോരുകളി |
C |
MF |
O |
I |
Y |
AC |
96 |
Pottas (cap for guns) kali |
Pottas kali |
പൊട്ടാസ് കളി |
V |
MF |
O |
I |
Y |
ABH |
97 |
Heaven and earth |
Aakashambhoomi |
ആകാശം ഭൂമി |
C |
MF |
O |
I |
N |
ABC |
98 |
Am I right? |
Ammaright |
അമാർ റൈറ്റ് |
C |
MF |
O |
IT |
Y |
ACD |
99 |
Rice and curry game |
Kanjim Kareem vachu kali |
കഞ്ഞീം കറീം വെച്ചു കളി |
S |
MF |
O |
IT |
Y |
AE |
100 |
Jump the box |
Kalam varachu chaadal |
കളം വരച്ചു ചാടൽ |
C |
MF |
O |
T |
N |
AB |
101 |
Pond and land |
Kulam kara |
കുളം കര |
C |
MF |
O |
IT |
N |
ABC |
102 |
Cashewnut game |
Kasuandi kali |
കശുവണ്ടി കളി |
C |
MF |
O |
IT |
Y |
ACF |
103 |
Hide in the sand |
Poothampoothi kali |
പൂത്താം പൂത്തി കളി |
C |
MF |
O |
I |
Y |
ACD |
104 |
Hippopotamus |
Hippopotamus |
ഹിപ്പോപൊട്ടാമസ് |
C |
MF |
O |
I |
N |
ADJ |
105 |
Bangle pieces |
Vala pottu kali |
വളപ്പൊട്ടുകളി |
C |
F |
H |
I |
Y |
AD |
106 |
Piggy back |
Areem poreem |
അരീം പൊരീം |
V |
MF |
H |
G |
N |
AE |
107 |
Flying floating milkweed |
Appuppan thaadi parappikal |
അപ്പൂപ്പൻ താടി പറപ്പിക്കൽ |
C |
MF |
O |
I |
Y |
ACD |
108 |
Stone skipping |
Kampodu thennikkal |
കമ്പോടു തെന്നിപ്പിക്കൽ |
C |
MF |
O |
I |
Y |
ACF |
109 |
Eerkil shooting |
eerkil ampeyth |
ഈർക്കിൽ അമ്പെയ്തു |
C |
MF |
O |
I |
Y |
AF |
110 |
Palm leaf army |
karingatta ila pattalam |
കരിങ്ങാട്ട ഇല പട്ടാളം |
V |
MF |
O |
IT |
Y |
AF |
111 |
Draginfly lifting a grain |
Thumpiye kalleduppikkal |
തുമ്പിയെ കല്ലെടുപ്പിക്കൽ |
V |
MF |
O |
I |
Y |
AD |
112 |
Paper plane race |
Kadalas vimanam parathal |
കടലാസ്സ് വിമാനം പറത്തൽ |
C |
MF |
HO |
I |
Y |
AF |
113 |
Rocking a kid |
Chanchadunni chanchadu |
ചാഞ്ചാടുണ്ണി ചാഞ്ചാട് |
C |
MF |
H |
G |
N |
AE |
114 |
Fly's castle |
eecha kottaram |
ഈച്ച കൊട്ടാരം |
C |
MF |
H |
I |
N |
ADL |
115 |
Is parrot in the cage? |
ee kootil thatha undo? |
ഈ കൂട്ടിൽ തത്തയുണ്ടോ? |
V |
MF |
H |
G |
N |
AE |
116 |
Crows fly, cranes fly |
Kakka para, kokku para |
കാക്ക പറ, കൊക്കു പറ |
V |
MF |
H |
G |
N |
AE |
117 |
Hi birdie, bye birdie |
Va paingili, Po paingili |
വാപൈങ്കിളി പോ പൈങ്കിളി |
V |
MF |
H |
G |
N |
AE |
118 |
Sevi Marble Game |
Sevi kali |
സേവി കളി |
C |
M |
O |
I |
Y |
ACD |
119 |
Ettum thulleem |
Ettum thulleem |
എട്ടും തുള്ളീം |
C |
MF |
HO |
I |
Y |
ACD |
120 |
Tongue twisters |
Naavulukikal |
നാവുളുക്കികൾ |
C |
MF |
HO |
I |
N |
AN |
Discussion
The above given table lists 120 prominent folk
games of Kerala and it includes games from a wide spectrum of communities, and
they are of different types and target various age groups. They represent a
broad category of activities and approaches and are definitely a fair
representative body of the entire field folk games of Kerala. Almost all of
these games originally have their name in Malayalam, as they are the folk games
from Kerala. Very often a variety of other labels, like titles of players, play
materials, activity indicators and rhymes, if any, are also in the vernacular.
A few of them, of course, as they have journeyed through different generations
and, at times, came from different lands, have names and other expressions a
bit removed from the ordinary spoken Malayalam.
In
the game listing above, Column 4 gives the local Malayalam name of the
particular game, Column 3 its English rendering and Column 2 its English name
or meaning, whenever possible.
Analysing
Folk Games of Kerala
While
collecting the details of each of these folk games the contributors were asked
for certain details and they have been recorded for further analysis. The
details included, i) if that particular game is generally played indoors or
outdoors, ii) targeted age group of the game, iii) If it is gender specific or
not, iv) player participation, if individually or as a team, or an elder
playing with a child, and v) if and what materials are used. Consequently, the
present analysis looks at the body of games from these different angles and
finally an attempt is made to classify them based on certain broadly agreed parameters.
Players, boys
or girls?
The
culture of Kerala insists on a lot of gender segregation. In public transport,
at places of worship or at sale counters there is often designated areas for
men and women. But surprisingly, majority of the games listed are either played
by boys and girls together or both boys and girls can play them (see Column 6).
About 89 percent of these are games that can be played by children of either gender.
Only six percent of the games are male specific, and five percent played only
by girl children. But there is another reality, this joint label only indicates
if a particular game can be played by both male and female children and doesn’t
indicate if they will actually be played together. In a particular context that
game may sometimes be played either by boys or by girls.
Where do
these children play?
Some
of these games are mainly played inside the house or other buildings, whereas
some others outside. And still others,
can be played either inside or outside (see Column 7). Thus, the game ‘Pallamkuzhi’
is played on a wooden frame with holes and often it is set on some home
furniture. Hence, they are invariably played inside the house. Whereas ‘Kottakali’
or Fort Game is played in a large ground, and it is definitely an outdoor game.
Looking at the folk games under scrutiny a large majority of them are purely
outdoor games. Above 60 percent of the games collected are primarily outdoor
games, 15 percent of them are games played indoors and the rest can be played
outdoors or indoors.
There
is surely some marked difference between a typical indoor game and an outdoor
game. Most of the indoor games are sedentary in nature, like board games or
verbal games. Outdoor games mostly require physical exertion, such as a lot of
running around and other vigorous movement. Many of the outdoor games can be
played by large teams while the indoor ones may have only a fewer number of
players.
Larger
numbers of outdoor games in the present collection of folk games is an
indication of the lifestyle of the generation of the children that played it.
In sharp contrast, large sections of modern children limit themselves to plays
on screen and have very few occasions of active and boisterous play. Those few
who engage in outside play have to limit themselves to a few limited items like
basketball, soccer and cricket. The children of a past generation had
opportunities and large spaces to engage in active outside play and they also
had a large number of games to select from.
In teams or
as individuals
When
senior persons were asked to recollect their folk game related experiences,
almost all of them highlighted the relational grooming they received through
the experience of play. They learned the dynamics of friendship, how to form a
team and work well in it, and equipped themselves with the tricks of overcoming
conflicts, all on the play field. So, the social aspect of folk games is quite
important. In this connection three major modes were identified (see Column 8).
In the first mode children form themselves into teams and usually one team
confronts the other, as in the game ‘Vadamvali’ or Tug of war. In a second type
of games, each child participates or competes individually. One example of this
is ‘Appam Kadi’ or Bread biting. In a game like 'Ee kooti thatha undo?' or 'Is
the parrot in the cage?' a senior child or an elder person entertains a smaller
child in play. This guided play can be a third mode of participation. Almost
two thirds of the games listed are in the mode of individual participation and
about 20 percent were of team participation mode. Only less than ten percent of
these games could be either played in teams or participated individually. Only
about five percent of the game listed were of guided-play mode. Actually, this
last group of plays is generally activities intended for very small kids. In
many families, parents engage in a variety of spontaneous activities to
entertain toddlers, which may differ from one family to another. As can be
expected the guided-mode plays listed here are mainly those used extensively in
wider areas of the state.
The materials
they play with
Folk
games are embedded in the culture of a place and are carried out quite
informally by the children in each locality. They lack sophistication and
mostly played with materials available locally. Many of them can also be played
without any special materials. Looking closely at the games listed in the study,
one third of them are played without any materials, while two thirds use some
materials (see Column 9). It is quite fascinating to examine the materials used
in these folk games. There is wide variety of mostly locally available
materials, like, pebbles, terracotta pieces, sand, sticks, different kinds of
leaves, nuts, seashells, paper pieces and so on. Even when balls are used in
some of these games they are locally made, using wastepaper, cloth pieces or
sap of certain trees. For board games, except for very few of them, even the playing
board is drawn in the sand.
Children
mostly used any available material for play. This was especially true in a
context in which readymade toys and other prefabricated play materials were
unavailable. Major share of the folk games was played outdoors and not
surprisingly the play materials came from natural objects around. This, in turn,
put the children in close contact with objects and situations around them and
they depended on them for play. They naturally looked around for play materials
in the vicinity and this made them more observant and watchful. Children in
this context made it a habit to collect play materials, such as, different
kinds of nuts, seeds, leaves, well-shaped branches, broken pieces of pots and
so on. This not only taught them the important lesson of recycling and reusing,
but they were spontaneously put in close connection with the ecosystem, which
in turn made them healthy and happy.
Classification
of folk games
In
the past a number of such classifications have been attempted by different
scholars. Cheska (1987) put forward a 7-fold classification of folk games
mainly basing her studies on the games and other similar activities of African
continent. They are i) games of physical skill, ii) games of strategy, iii)
games of chance, iv) games of memory, v) rhythm games, vi) simulation games and
vii) verbal games. Roger Caillois in his momentous work "Man, Play and
Games" proposes yet another approach to classify games. This simple four-fold
grouping is based on one of the four characteristics that is more evident in a
particular game. He proposes a division of games "into four main rubrics,
depending upon whether, in the games under consideration, the role of
competition, chance, simulation, or vertigo is dominant. I call these agon,
alea, mimicry, and ilinx, respectively." Based on this
approach the folk games under consideration in this study have been classified
as predominantly i) competitive, ii) imitative, iii) chance based, or iv)
experience focused. In Column 5 indicating the Classification, C is
Competition, S – Simulation or imitation, L – Luck or Chance, V - vertigo or
experience.
i)
Games of Competition: Among the games examined under this
project 79% of them were primarily games of competition. In a game of
competition there will be a winner or a winning team. In such a game there is
generally "a question of rivalry which hinges on a single quality"
(Caillois, 14). This single quality may be physical strength, the skill in
shooting a ball, throwing a stick or marble, the speed in doing some activity,
ability to notice a color quickly, or any other such skill. Such competitive
games require heightened motivation to win and that in turn builds a
competitive spirit in the player.
ii)
Simulation games: Mimicry or imitation in games help a child enter
an imaginary world and recreate certain situations or activities of adult life in
the society. There is a certain kind of make belief in almost all games, but in
the case of Simulation Games the major focus is on mimicry. In a game like
"kanjim Kareem vachu kali" children recreate most of the ordinary
household activities including marketing and cooking. In "Bus kali"
they imitate travel and transportation activities. These games of imitation, while
on the one hand indicate the keen observation of daily social activities by the
kids, they also prepare them for responsible living in the community. Among the
folk games under study less that 5 percent are strictly under this category.
iii)
Games of chance: In a strict sense the games in this category
are those in which the outcome is totally unpredictable, and the players have
no control over it. When you throw a dice, in the normal course, if no tricks
are employed, you have no idea what the outcome is going to be. So, training or practice has no place in
making a person adept in these games. The play "Even or odd" and various
‘counting out’ games, to a greater or lesser extent, are games of chance. Only
less than 5 percent of the games under scrutiny could be listed under this
category. But when you examine closely many games combine competition and
chance factors.
iv)
Vertigo or games focused on emotional experience: Frenzy, fun
and excitement are part of most of the children's games even when they are competitive
or imitative. But under this category we group folk games that are devoid of
other characteristics and are primarily intended for evoking some intense experience.
To cite an instance, riding a swing is undertaken for that special experience.
But at times you may also use it as a competition among kids, may be comparing
the heights to which each one may swing up. In the first instance it is
classified as an experience focused game and in the latter case it is
competitive. Among the folk games under study more than 12 percent of the games
came under this category. Examining closely the major share of them are targeted
at smaller children, say, of about 3 years, and are conducted by the elders.
The
high percentage of competitive games in the whole body of the folk game
collection of this particular state is surely an indication of a higher level
of motivation of the society from which these games are collected.
Perceived
benefits of folk games
In
most of the discussions on the folk games a point highlighted often is their
positive impact on children. As the proverb has it "All work and no play
makes Jack a dull boy". Play in general pass on a variety of benefits to
children and folk games in particular bestow them with some special benefits.
Educational
experts and behavioural scientists have observed play and its effects closely
and have found a large body of beneficial effects. Almon (2003) studied the
crucial role plays had in early childhood education. Cheyne and Rubin (1983)
analysed how problem-solving capacity in pre-schoolers is augmented through
play. Cooper (1977) examined the aspect of cooperative play developing problem
solving skills. The aspect of using language games to enhance communication
ability of small children was explored by McCabe (1992). Another very important
aspect of study has been the benefit of games in helping differentially abled
children. For instance, Levine and Chedd (2007) studied how play helped
emotional development in Autism Spectrum disorders.
The
main emphasis in the present study has been to look closely at the lived
experience of playing folk games and enlisting their positive impact from a
personal point of view. The respondents were asked to list the benefits they
received, or they thought the children got from specific folk games. The
enlisting of the major benefits of the folk games followed a narrowing down
approach in three steps.
Step
1: The initial listing of benefits resulted in 84 major benefits. Some of them
were applicable to folk games and play conditions in general and many of them,
benefits of specific games.
Step
2: While listing and describing individual games, respondents were also asked
to list the perceived benefits of that particular game. When these individual
listings were collated, there were altogether 24 major benefits in the list.
Step
3: As a final step, similar characteristics in this above list were combined
resulting in a list of 14 major benefits of individual games (see Column 10).
As
it is obvious from the methodology followed the benefits listed below are not
the result of any controlled observation or meticulous enquiry, but primarily a
list of perceived benefits mainly from the recollections of former players
themselves. Hence the 14 major benefits of folk games listed in the order of
importance is indicative of benefits resulting from individual folk games in
the above list as well as general positive effects of folk games as a whole.
A.
Inner Freedom: The simple fact that the child is having a
great time and experiencing an inner freedom is thought to be the highest
benefit of most of these games. The sense of enjoyment and the intense sense of
absorption in that particular activity accompanied almost all the games. In the
survey this quality received the highest ranking, and more than half (58%) of
the games listed were remarked to have this as their main benefit. As we all would
agree, wholesome enjoyment is the firm foundation on which the future emotional
life of an individual should be built.
B.
Physically active: Providing healthful physical
exercise was marked as the second highest benefit. A major share of the games
listed are played outdoors and so most of them involves a lot of running around
and a variety of other physical exertions. 33 percent of the games were
indicated to have wholesome physical exercise as the major benefit.
C.
Alertness: Ability to concentrate and not to be easily
distracted can be highly beneficial for a growing child. In almost any game of
competition a heightened sense of alertness is a prerequisite. But some games
require greater concentration, like taking aim or counting in a special way and
so on. 32 percent of the games were indicated by the respondents as promoting
greater alertness.
D.
Keenness of observation: In the game called Hippopotamus the
Catcher calls out a color and instantly the players run and hold on to some
object of that color. One has to be keenly scrutinizing the objects around,
quickly detect a color and act. Along with the above-mentioned alertness most
of the games train children to observe people closely and look for particular
objects. 29 percent of the games listed were noted to promote the capacity for
closer scrutiny and keen observation.
E.
Team spirit: Folk games promote socialization and mutual
communication to a great extent. For children, play is a most enjoyable
activity, and they whole heartedly connect with other children for this welcome engagement.
As they prepare, begin and progress though play, unconsciously they build
rapport with one another. If a particular play involves encounter between teams,
during the course of that game a stronger team spirit also develops. Such a
healthy bonding among children is an outcome of almost all games. Among the
games under focus 22 percent were thought to be targeted mainly on fellowship
building.
F.
Dexterity: Being careful and smooth in hand and finger
movements is a skill that you need in many of the daily tasks, and quite a
number of folk games target this skill. For instance, in the highly popular
game 'Kuttium kolum' the player shoots a smaller stick using a larger one from
many positions and various modes. This requires great handling skill which the
players acquire with surprising speed. Though about 18 percent of the games
were thought to be promoting this hand coordination skill most folk games have
this very significant benefit.
G.
Suppleness: Easy and graceful body movements is a skill that
children need to acquire, and many folk games train them in that. The game
called 'Climbing the banana tree' is not an easy one. It requires much physical
effort as well as fine body movements. It is quite surprising how most children
overcome the challenge in a group game situation. A number of outdoor games
promote a training in refined body movements and its score in the study is 13
percent.
H.
Competitive: Developing perseverance and being resolute,
while it is supremely important for success in life's endeavors, is a skillset
that many of the games pass on to growing children. This requires a high degree
of motivation, the absence of which is a very serious deficit. Though it
occupies only the 8th position in the listing of benefits perhaps most of the
competitive games gradually build up in the players the ability to set goals,
compare oneself with others and move ahead with a particular activity with
clear focus, without losing interest. Most of the larger team events require a
high degree of grit and are very effective tools to develop competitive spirit
in children.
J.
Agility: This is a mental as well as physical quality in
which one is challenged to think and understand quickly as well as to move and
act with efficiency. The game 'Annan Pottil' or Squirrel’s nest involves children
standing around and forming nests, and squirrels have to escape from the hunter
without getting caught. Many such games are great fun for the kids, and they
are trained in being highly alert and move around quickly. In the ranking of
benefits this quality got 9th place.
K.
Memory: In quite a number of games like Ganjippu, Bhara or
Pallamkuzhi the players have to keep tag on the numbers of each round and often
children get a knack for this. But many of the games have a variety of
stipulations and rules and children learn and memorize them quite quickly. This
benefit has been ranked 10th among the positive effects of folk games.
L.
Analytical: Kalamvettikkali is a simple board game which in
complexity of movements may be graded much lower compared to Chathurangam or
Chess, yet this too involves moves that would require much analysis and forward
planning. Not just board games, but even field games often demand close
observation and analysis of the situation and clear planning. Hence this
benefit was placed at the 11th place in the ranking of importance.
M.
Endurance: 'Kannuchimmikkali' or 'Blow into the Eye' is a very
simple teasing activity of children challenging friends to keep the eyes open
when they blow into their eyes. It is a test of one's control as well as
capacity for endurance on the face of adversity. Mungikkali that tests one's
ability to be underwater can be a bit more difficult. Training for self-control
and endurance was placed 12th in the ranking of benefits.
N.
Fluency: Folk games have also been an ingenious approach to
coaching children in language fluency. Language fluency involves ability to
speak clearly with clarity of utterance of individual sounds. Malayalam
language has some difficult sounds and one of them is the dark 'La' as in
'thavala' for frog. In the game when they rapidly count 'AthaLa, puthaLa,
thavaLachi' and so on they train themselves to utter this difficult phoneme of
the language. Playing with tongue twisters is another favorite game of
children of all ages, which again promotes this much required skill. Fluency
was ranked 13th among the benefits of folk games.
P.
Creativity: In 'Statue Game' one has to keep an expressionless
face and others should try to make that one laugh without touching the person.
This involves much innovative thinking and action. Children often build playhouses
or prepare play meals using whatever is available around, when their creative
instincts come to the fore and that results in quite fascinating results.
Building creativity in children was placed as 14th among the benefits of folk
games.
Missing the
wood for the trees
It
is not surprising that some of the major merits of folk games have been left
out or at least not prominently projected in the foregoing list. In arriving at
the above list, the approach was to examine collected and listed 120 or more
games and see their positive outcomes. While looking at these individual
instances the wider impact of folk games was, to some extent, left out and overlooked.
The domain of folk games is much more than the individual games themselves.
That is a culture with a distinct approach to life and mutual interactions.
Consequently, it is important that we talk of the impact of folk games in
general, over and above the effect of specific games on children.
The
context of folk games was mostly rural life. The village ambience in which
there was close interaction among families, naturally helped the children in
those neighborhoods to easily come together. This resulted in children
enjoying a lot of freedom and opportunities for frequent interaction.
Significantly, there was no need for the elders to direct them or intervene in
their activities. In that world children took initiative, planned their games or
reworked the existing games and even invented new modes of play.
Another
significant contextual aspect of folk games was the availability of much free
time as well as free spaces to roam around. As was already mentioned, parental
supervision as well as academic pressure was minimal. There were easily
accessible open grounds or backyards and so children could easily gather and
play. In such a context and general ambience simple forms of child-play thrived.
All those aspects had multifarious benefits for children.
The
following are some of the benefits of folk games that have been highlighted, over
and above the 14 listed above:
i)
Self-confidence: Being sure that one knows something, and that
one can do it in the right manner is at the heart of self-confidence. This
needn't be about great things, but a person can be confident that he or she can
do even a small thing well. Many folk games are simple activities performed
before others, which in turn is often appreciated by them also. These simple
performances may be a way of clapping, chanting, skipping, throwing or any
other activity. Children master these simple skills quickly and take pride in
doing them, resulting in much confidence in themselves. As we know, lack of
confidence can be a great malady in any person’s life and early in life active
play can remedy it and build confidence in a child.
ii)
Leadership: Folk games are always in a group setting, ranging
from two players to very large groups. One important aspect of these games is that
children themselves start them, deciding what to play and even finalizing
particular conditions or rules of the day’s game. Very often this process can
accompany plenty of arguments and mutual dialogue. Through all these children
take charge of the situation, initiate various steps of the games and the group
moves forward. All these are effective formative steps for developing
leadership skills.
iii)
Communication: The world of folk games, as was indicated
above, almost fully is the domain of children and their activities. Hence, here
they have to plan, create rules, grasp well the various steps and move ahead
with the steps of the play. All this involves a lot of talking, clarifying,
listening, understanding, acting and correcting. Good folk game players thus
turn out to be effective communicators.
v)
Learning skills: Children in general have a great fascination
for play and so they readily involve themselves in any game situation. There
they eagerly learn the rules and other requirements, which are often quite
complex, and try to perform them as is expected of them. In contrast, during a
formal academic session many children may not show interest, may find it
difficult to grasp the dynamics and as a result may become poor learners.
Indirectly folk games can help children grasp the dynamics of learning and help
them to be better learners.
v)
Mutual acceptance: In traditional societies in which
class and caste distinctions are quite strong, folk games became forums where
children get trained in developing a sense of equality resulting from accepting
one another, more than anything else, as playmates. In competitive games close
cooperation in teams and intense effort to win are the only important matters;
while in the other categories, namely, that of chance, experience and imitation,
what matters is journeying through these games together. Thus, in effect folk
games turn out to be effective social levelers for growing children.
vi)
Gender equality: In traditional societies where male and female
roles are quite distinct and gender division is clearly enforced, folk games
serve as platforms for gender cooperation, better understanding and
appreciation. As we already examined a few games are clearly played by boys
alone and other few exclusively by girls, but the vast majority of folk games
are plays in which all take part on equal footing.
vii)
Coping with failure: Dealing with disappointments is an
essential skill and often it is remarked that contemporary generation brought
up with instant wish fulfilment is quite deficit in this skill. Play in general
and folk games in particular train a child in facing failures gracefully. One
gradually comes in terms with the hard fact that in a contest all do not win.
Thus these games are excellent modes to train children to cope with failures in
future life.
In
conclusion
Folk
Games had a significant role to play in Kerala society of a few generations ago.
This study collected and arranged some of the major games of this south Indian
state and attempted to analyze them from various angles. The study listed 120
important games and they were analyzed. From a gender perspective, it was found
that most of the games could played without gender distinction. With regard to
the place of play more than 60 per cent of the games are outdoor ones, most of
them requiring physical exertion. From the angle of participation of players
almost two thirds of the folk games required children to participate
individually as against becoming part of a competing team. Looking at the paly
accessories used, a great majority of the games required play materials, but
almost all of them were objects from around the yard and not any sophisticated
readymade play materials. Attempting a classification of the collected games
using the fourfold scheme of competition, imitation, chance and vertigo, it was
found that about 79 percent of the games involved competition, which is
indicative of heightened motivation and competitive spirit of the communities
involved. The present study tried to examine the beneficial effects of folk
games upon the players. Taking the feedback of the experts and former active players
14 major benefits of individual folk games were listed with the two major
benefits of ‘interior freedom’ and ‘physical exertion’ getting the highest scores.
While considering folk games as a whole 8 more general benefits were further
highlighted, among which ‘self-confidence’ and ‘leadership’ received the top
preference. In brief, the listing of individual plays, analysis of their
various aspects and their multifarious benefits were the major focus of the
present study of folk games of Kerala.
Bibliography
Almon, Joan (2003).
The Vital Role of Play in Early Childhood Education.
<https://www.waldorfresearchinstitute.org/pdf/BAPlayAlmon.pdf>
Caillois, Roger
(1958). Man, Play and Games. Tr. Meyer Barash. Chicago: Uty of Illinois, 2001.
Cheska, Alyce
Taylor (1987). Traditional games and dances in West African nation. Schorndorf,
Germany: K Hofmann
Cheyne, J. A. & Rubin, K. H. (1983).
Playful Precursors of Problem Solving in Pre-schoolers. Developmental
Psychology, 19, 577- 584.
Cooper, C. R. (1977). Collaboration
in Children: Dyadic Interaction Skills in Problem Solving. New Orleans: Society
for Research in Child Development.
Hartzog, Martha
(2010). Folk Games. Handbook of Texas Online. Uploaded on June 12, 2010.
<https://tshaonline.org/handbook/online/articles/llf03>
Huizinga, John (1944).
Homo Ludens: A Study of the Play-Element in Culture. Boston: Routledge, 1949.
Levine, Karen; Chedd,
Naomi (2007). Replays: Using Play to Enhance Emotional and Behavioral
Development for Children with Autism Spectrum Disorders. London: Jessica
Kingsley.
McCabe, Alyssa (1992).
Language Games to Play with Your Child: Enhancing Communication from Infancy
through Late Childhood. Chicago: Insight Books.
Wanderi, Mwangi Peter
(2011). The Indigenous Games of the People of the Coastal Region of Kenya: A
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Annexures
Annexure 1
Kerala
Folk Game Study Project
UGC Sponsored Major Research Project
Heritage Research Centre Principal Investigator:
St Albert’s College, Cochin 682018 Dr
Edward A Edezhath
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Response Sheet 1:
Game List
(Please make a list of children’s games that you
know)
Name:..................
Phone & Email:
Sl
No |
Name
of the Game |
Played
by (sex, age group, place, etc) |
Other
remarks |
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Annexure 2
Kerala
Folk Game Study Project
UGC Sponsored Major Research Project
Heritage Research Centre Principal Investigator:
St Albert’s College, Cochin 682018 Dr
Edward A Edezhath
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Response Sheet 2:
Game Description
(Please give details of a game, the questions are
indicative only)
Name:..................
Phone & Email:
---------------------------------------------------------------------------------------
1. Name of the Game 2.
Alternate names
3. If currently played or not
4. Usually played
by:
a. Geographical
area,
b. Community,
c. Male or
Female & Age group
5. Outdoor/ Indoor:
6. Nature (competitive,
cooperative, etc.)
7. Participation:
as individuals or as teams
8 No. of players
9. Duration (time
required to complete one set)
10. Props/
materials/ equipment required
11. Rhymes, words used
12. Other
Requirements
13. Type of
scoring, if any
14. Ground/ court
preparation
15. Steps of the
game
16. Skills focused
Please give a
detailed description of the Game
(Use additional sheets as necessary)
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